» 17 Nov 2011 · Raising money for your startup is not about the money. It's about finding people to work with that you like and trust.
» 26 Mar 2009 · The first project from our team at Small Batch Inc., building a trend engine on top of the famed collaborative encyclopedia
» 25 Jul 2008 · What does audience participation mean in an age of connected devices?
» 07 Jul 2008 · Tracing the origins of epidemiology and data visualization to a SoHo pub
» 24 Jun 2008 · Who we're inviting to our little gathering
» 11 Jun 2008 · A place for all the harrowing stories of starting a new company
» 14 May 2008 ·
» 02 May 2008 · I've always swung between the big and the small and it's time for another shift
» 15 Feb 2008 · Talking to users in a structured way, analyzing in a collaborative way, and diagramming with clarity can transform the way you approach the Web.
» 08 Aug 2007 · Be careful on what you wager ... and with whom
» 07 Aug 2007 · A pre-iPhone speculation on the opportunity and risks of broadcasting our location.
» 12 Jul 2007 · Dreaming up solutions to vexing problems
» 08 May 2007 · How we designed what became the perennial tracking tool
» 11 Jan 2007 · My favorite puzzel from one of the earliest video games
» 09 Jan 2007 · Collecting and understanding the ambient information that flows through our digital lives
» 09 Nov 2006 · Imagine sitting across the table from a potential employer and explaining your work. What would you want them to know?
» 31 Aug 2006 · Finding an ethical standard to decide what work we take on
» 12 Jul 2006 · Reviewing web designs from the end of the last century
» 21 Jun 2006 · Even the best design techniques are worthless if designers don't have access to the very root of the problems they're trying to solve.
» 19 Jun 2006 · Spread your ideas far and wide and they'll pay dividends for a long, long time.
» 19 Apr 2006 · Wikipedia is a social innovation, not a technological one -- and it's messy just like the real world
» 09 Mar 2006 · When rolling out new technology, find the mavens and explore the grassroots
» 07 Mar 2006 · We've come a long way on the web, but we also have so much more to learn.
» 25 Jan 2006 ·
» 16 Jan 2006 · Are we reaching a point where the maturity of our Web design can start to approach the timeless?
» 03 Jan 2006 · Could open data be the future of an educated citizenry?
» 25 Oct 2005 · Asking users to sign up before a product is ready can help manage scaling -- or build hype
» 12 Oct 2005 · Launching the first socail analytics platform in the era of hit counters
» 26 Sep 2005 · Web design has always been about letting content adapt to it's environment.
» 29 Jun 2005 · Reminiscing on a book that feels most valuable as a way of marking the progress we've made
» 26 Jun 2005 · How separating the layers of any technology can help everyone involved communicate more effectively
» 12 Jun 2005 · Looking for delicate solutions in progressive interaction design
» 15 May 2005 · Age has no bearing on how we use and enjoy technology
» 28 Mar 2005 · Trying to figuring out how to harness the flash of inspiration
» 23 Mar 2005 · The perils of early-century Flash design.
» 08 Mar 2005 · On the eve of a conference for librarians
» 29 Nov 2004 · How we present ideas has changed over the years, but the princples remain the same
» 09 Nov 2004 · Designing guard rails instead of error messages.
» 03 Oct 2004 · Most open source content management software is obtuse and complex. But it doesn't have to be that way.
» 12 Aug 2004 · Simple design techniques to make finding things easier.
» 26 Jul 2004 ·
» 07 Jul 2004 · How to automatically crawl your favorite band's website to find the music you love
» 09 Jun 2004 · On the early move to cloud computing
» 07 Jun 2004 · The perilous story of my adventures in a motocade
» 10 May 2004 · Redesigning the earliest of socail networks
» 05 Apr 2004 · Imaginging a future where fans and artists can find their own ways of connecting with each other
» 02 Apr 2004 · The best technology won't change anything if nobody uses it.
» 29 Mar 2004 · What could social media become if we developed standards for modeling relationships?
» 17 Mar 2004 · When Web design is practiced as a craft rather than a consolation, accessibility comes for free.
» 27 Feb 2004 · A pioneering site that helped so many find their way on the early Web fades into the ether.
» 06 Feb 2004 · Public speaking can be terrifying; here are a few ways to stem the fear and give a great talk
» 08 Jan 2004 · The fundamentals of the one of the oldest operating systems hold true today
» 18 Sep 2003 · Does designing to Web standards give organizations a return on investment? Does the transition to XHTML and CSS make financial sense? The answer to those questions is yes.
» 11 Sep 2003 · We have a right to the content we create, regardless of the hardware we chose to use
» 01 Jul 2003 · There is no question that cycling is a sport of masochists.
» 26 May 2003 · On copyright and access to all of human knowledge
» 25 Apr 2003 · Every industry has it's own coded language. Information architecture is no different.
» 23 Apr 2003 ·
» 05 Feb 2003 ·
» 22 Jun 2002 · Explaining partnerships to users has always been tricky to navigate. Originally written for New Architect Magazine in July, 2002.
» 18 Jun 2002 · How to get your head around a website that's been growing for years.
» 04 Jun 2002 · How to design navigation for a world that's decidedly not heirarchical.